Victoria, Australia
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Elliot Moule

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Games

Time Fracture

Time Fracture

Time Fracture

game c# csharp unity 2d platformer superposition quantum elliot moule

3rd Place, GDL Quantum Jam 2018

A 2.5D Platformer, built in 20 hours (with an allowance of 72). Time Fracture is a small, highly re-playable game, wherein the user attempts to navigate seven players simultaneously through a gauntlet of obstacles. I worked as a software engineer for this project. The jam itself had some great submitted games.


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Alteran Frost

Time Fracture

Time Fracture

alteran frost game elliot moule csharp c# unity survival first person snow crafting

Nominated as game of the year, 2017, at SAE Qantm

This first-person, mountain based, survival crafting, sandbox game, was the major work created at the end of my Bachelor's of Game Development degree. I worked as both Project Manager and software engineer throughout. Alteran Frost sits nicely amongst games which allow the user to explore. 


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Wizard Warz

Project Artemis

Project Artemis

csharp wpf nsquared digitable custom game topdown bomberman gauntlet wizards

Custom-built for the nsquared DIGITABLE range

A top-down, retro, Bomberman inspired multiplayer game, Wizard Warz is one of the only games created for the DIGITABLE by a third-party team. I worked as lead software engineer for this project, and is the project which led to my internship with nsquared.

Project Artemis

Project Artemis

Project Artemis

Built using Unreal Engine 4

Within this walking simulator, the user finds themselves in a space-age facility, investigating clues as to where they are, and even who they are. Walking simulator games get a bad wrap, for whilst they are slow, they can provide the user with a relaxed experience, where they can explore, and problem solve. I worked as one of two software engineers. We primarily used the Unreal Blueprint system, though, mixed with some C++.


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